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BSc (Hons) in Game Art & Design

Course Code: LC502


Level

08

Duration

4 years

Department

Art & Design


CAO Points

838 (Including Portfolio)

Course Type

Undergraduate - CAO

Location

Clonmel

The BSc (Honours) in Game Art & Design targets the creative needs of the games industry, producing graduates who develop high quality game-art assets, designing games and game levels while utilizing industry leading content creation tools, scripting languages and game engines.

What are the entry requirements?

Leaving Certificate
A minimum of 2 H5 & 4 O6/H7 grades in six Leaving Certificate subjects, including English or Irish and a minimum of an O4 in Mathematics.

Mature Applicants
Candidates applying as mature applicants may be required to attend an interview and may be requested to take an aptitude test to prove their suitability for a place on this programme.

Portfolio                                                             
As well as meeting the Leaving Certificate/QQI FET/FETAC requirement, students will also need to pass a portfolio assessment. The portfolio is scored out of 600 with a minimum score of 240 required to pass.

More Portfolio Information

What modules will I study?

  • Year 1

    Title: Multimedia Technology

    Credits: 05 Credits

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    This module aims to give learners a firm understanding of the fundamentals of computer architecture as commonly found in desktop computers, handheld devices and personal communicators and convergent devices


    Title: Audio I: Audio Basics for Multimedia

    Credits: 05 Credits

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    The aim of this module is to introduce learners to modern computer audio systems and to give them the understanding of the principles and practice of audio creativity, recording and mixing which is required to create high−quality audio content for multimedia video, animation and applications.


    Title: Interpersonal Development

    Credits: 05 Credits

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    Interpersonal Development is an interactive, workshop-style module that helps students develop their personal effectiveness.  Core components include; learning styles, effective communication and professional presentations.


    Title: Gaming Fundamentals

    Credits: 05 Credits

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    The aim of this module is to introduce the learner to fundamental gaming concepts. The learner will explore the vernacular of game design and examine key game elements, styles and genres.

    The module will focus on developing the learners appreciation and understanding of game design. Using game design theory, analysis, physical prototyping, playtesting, and iteration learners will translate game ideas, themes, and metaphors into gameplay.


    Title: Visual Communication I

    Credits: 10 Credits

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    The aim of this module is to introduce the learner to the fundamental techniques and terminology required for communication using visual language. 

    This module will focus on developing the learner's understanding of the aesthetic and technical requirements to successful plan design and develop high quality visual imagery that is technically correct, appealing and succinct.

    By understanding the mechanisms and technologies involved in image creation, students can gain an appreciation of how such processes can be used to create visually striking imagery. This will provide a solid visual foundation on which the learner will be able to build upon when creating more technically complex visual work in later modules.


    Title: Drawing Principles I

    Credits: 05 Credits

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    Introduces the fundamentals of visual observation through 2D drawing and 3D modelling. Learners will explore the science of anatomy, proportion and form through life drawing and sculpting with clay. They will also get a good grounding in drawing with perspective to create backgrounds and layouts in Drawing Principles II.


    Title: Interactive Programming I

    Credits: 05 Credits

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    Interactive Programming I introduces programming concepts to students. This module utilises graphical objects to contextualise the application of programming in a multimedia environment.


    Title: Visual Storytelling for Animation and Games

    Credits: 05 Credits

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    The aim of this module is to introduce the learner to the elements within Visual Storytelling for Animation and Games. Learners will develop a balance of creative and technical skills in producing original story content building on a basic understanding of narrative, visual design and film language. Its secondary aim is to give learners an understanding of the procedures involved in animation and film pre‑production to create storyboards.


    Title: 3d Modelling I

    Credits: 05 Credits

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    The aim of this module is to introduce the learner to the core techniques and terminology required for the modelling of high quality 3d scenes for use in the entertainment industries. This module will focus on developing the learner's understanding of the technical requirements to successful model real world hard surface objects. The learner will be introduced to the technical and aesthetic considerations required for the creation of high quality 3d models for use in the entertainment industries.

    The ultimate goal of this module is to introduce methods by which modelers can create topologically efficient and aesthetically pleasing 3d models.

     

    This module aims to:

    Enable students to build models with the most efficient use of data needed to achieve the required quality.

    Enable students to appreciate the influence topology has on subsequent texturing and rendering further down the pipeline.

    Give students professional practice in industry standard 3D software.

    Create the conditions that allow students to gain a working understanding of form and volume.

    Give the student a technical appreciation of the art of polygonal modelling, NURBS and subdivision surface modelling techniques, the pros and cons of each and an understanding of which technique is best suited to the task at hand.

    Present methodologies regarding analysis of the form and efficient dissection, breaking everyday objects into individual shapes.

    Give context concerning when texturing can usefully replace time consuming modelling operations, and how imitating lighting or reflections can sometimes be more efficient than processor-intensive operations.


    Title: Animation I: Introduction to Animation

    Credits: 05 Credits

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    This module will focus on developing the learner's abilities and visual awareness in time based medias. The learner will be introduced to technical and aesthetic considerations when creating time based works.

    The learner will explore the art of creating convincing movement through effective timing, spacing, and drawing. Works of master animators will be screened and analysed frame-by-frame to illustrate the principles covered in class, and students will put their knowledge to work through a series of exercises. The ultimate goal of this module is to introduce methods by which animators "act" and bring characters to life through sequential images.


    Title: Drawing Principles II

    Credits: 05 Credits

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    Building on the basic skills gained in Drawing Principles I, the learner develops an advanced understanding of shape, form, movement, mood and composition through studio tutorials as well as field trips. They also explore techniques of model-making for claymation incorporating modelling techniques


  • Year 2

    Title: Interaction Design I

    Credits: 05 Credits

    read more »

    The aim of the module is to introduce the concepts, methods, and techniques of interaction design, usability and interface design. To develop learners creative and practical design skills and their knowldege of the interactive design discipline.


    Title: Interactive Programming II

    Credits: 05 Credits

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    Interactive Programming II advances the programming abilities of students. The emphasis of this module is on developing complex event-driven interactive applications that can be deployed to a range of devices (e.g. PC, mobile, tablet, TV) and utilise the hardware and sensor capabilities of such devices (e.g. accelerometers, touch screen, GPS).


    Title: Visual Communication II

    Credits: 05 Credits

    read more »

    The aim of this module is to broaden the learner's understanding of the elements within Visual Communications.

    This module will focus on further developing the learner's understanding of the aesthetic and technical requirements to successful plan design and develop high quality visual imagery that is technically correct, appealing and succinct.

    By understanding the mechanisms and technologies involved in image creation, students can gain an appreciation of how such processes can be used to create visually striking imagery. This will provide a solid visual foundation on which the learner will be able to build upon when creating more technically complex visual work in later modules.


    Title: 3d Modelling II

    Credits: 05 Credits

    read more »

    The aim of this module is to further the learners experience required for the modelling of high quality 3d models for use in the entertainment industries. This module will focus on further developing the learner's understanding of the technical requirements to successfully model real world objects including sculpting organic objects.

     

    Having learnt the fundamental of building hard surface models the learner will be introduced to the technical and aesthetic considerations required for the creation of high detailed and realistic 3d character models for use in the entertainment industries.

     

    The ultimate goal of this module is to introduce methods by which modeler’s can create, topologically efficient and aesthetically pleasing 3d character models and props that can be posed and deformed over time.

     

    This module aims to:

    Complement and build on the students existing hard surface modelling skills with soft surface modelling aimed at creating organic forms to technical specifications.

    Support and encourage the student’s continuing exploration of anatomy and musculature through

    Traditional media in parallel with their CGI work.

    Enable the student to confidently and efficiently clean-up or re–topologise assets.

    Enable the student to develop a proficient level of artistry with sculpture brush tools.

    Give the student experience of dissecting or breaking down models into useful and manageable components as according to industry workflow.


    Title: Drawing Principles III

    Credits: 05 Credits

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    While continuing to practice skills in life drawing this module will focus on facial features, expression and interaction. Learners will study advanced composite design as well as exploring basic special effects for animation. Green screen techniques will be explored to merge 3D modelling with backgrounds.


    Title: Illustration for Animation I

    Credits: 05 Credits

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    This module will explore the basic principles of illustration for animators. Learners will explore the visual principles of conceptual illustration, focusing on storytelling, interpretation of concepts and using imagery over words.


    Title: Game Design I: Fundamentals of Game Design

    Credits: 05 Credits

    read more »

    The aim of this module is to introduce the learner to the core elements within Game Design. This module will focus on developing the learner's abilities and awareness of gaming concepts, systems and mechanics. The learner will be introduced to technical and aesthetic considerations when creating interactive storytelling and gaming works.

    The learner will explore the art of creating convincing game worlds through storytelling, gameplay, core mechanics, and design. Learners will create the overall game vision; determine the necessary systems and mechanics to support those systems. They will also determine player input, create the story and write the necessary documentation to support all of the above.

    The ultimate goal of this module is to introduce methods by which game designers create compelling and long lasting experiences.


    Title: Game Engines I

    Credits: 05 Credits

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    Game Engines I aims to provide learners with fundamental skills and knowledge in the processes and techniques used to develop a simple game using an industry-standard Game Engine. This module assumes that the learner has already been introduced to scripting, animation, 3D modelling and working with objects in 3D space.


    Title: Materials and Lighting I

    Credits: 05 Credits

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    The aim of this module is to introduce the learner to the core techniques and terminology required for the lighting, shading and rendering of high quality 3d scenes for use in the entertainment industries.

    This module will focus on developing the learner's understanding of the technical requirements to successful light and render a 3d scene. The learner will be introduced to the technical and aesthetic considerations required for the lighting, shading and rendering of 3d scenes and models for use in the entertainment industries.

    The ultimate goal of this module is to introduce methods by which lighters can create flexible, efficient and aesthetically pleasing lighting setups.

    It will include practical design and workflow methodologies for the creation of aesthetically pleasing and technically efficient lighting scenarios.


    Title: Rigging

    Credits: 05 Credits

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    To provide learners with fundamental skills and knowledge in the processes and techniques used for the creation of rigs for driving animated models for use in the entertainment industries.

    This module will focus on developing the learner's understanding of the artistic and technical requirements to successful rig a 3d object or character. The learner will be introduced to the technical and aesthetic considerations required for rigging 3d models for use in the entertainment industries.

    The ultimate goal of this module is to introduce methods by which riggers can create flexible, efficient and aesthetically pleasing rigging setups.

    It will include practical design and workflow methodologies for the creation of aesthetically pleasing and technically efficient rigs.

    This modules aims to

    Create an environment where the student can explore the role of the rigger and the working relationship and interactions with animators and modelers.

    Give students the skills to design, create, test and maintain characters, vehicle, cloth and prop set ups (according to project) and provide a service that meets the technical needs for the project at hand.

    Encourage collaboration with animators to design appropriate motion controls. 

    Address the student’s ability to clearly communicate rigging systems and processes to other team members.


    Title: Animation II: 2D Character Animation

    Credits: 05 Credits

    read more »

    This module builds on the knowledge acquired in Introduction to Animation to focus on the technical and aesthetic factors central to the creation of convincing 2D character animation.


    Title: Critical and Contextual Studies

    Credits: 05 Credits

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    By delving into aesthetic theories, learners begin to understand fundamental premises through which multimedia can enhance culture. This module also explores social, economical, political, religious and gender contexts within which well-crafted multimedia exists, develops and fulfils its purposes.


  • Year 3

    Title: Game Level Design I: Fundamentals of Level Design

    Credits: 05 Credits

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    The aim of this module is to introduce the learner to the elements within Level Design. This module builds on the knowledge acquired in Game Design I to focus on the technical and aesthetic factors central to the creation of appealing and engaging game level experiences.

    The Level designer works within the constraints of the game designer’s vision to build gameplay areas that are challenging, fun and in keeping with the game designer’s vision.


    Title: Scripting for Technical Artists

    Credits: 05 Credits

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    Scripting for Technical Artists will introduce the learner to production scripting within the context of a content creation tool and provide the learner with the scripting skills require to customise a tools graphical user interface to harness custom script functionality, advance the content creation process and automate creation and pipeline tasks.


    Title: Management of Digital Media Projects

    Credits: 05 Credits

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    This module will introduce the student to the concepts and tools of Project Management for Digital Media Projects. Topics include the Project Lifecycle; Scoping and preparing a Project Proposal; Project planning, scheduling, and tracking of Digital Media Projects; Project Risks; Team Management; Testing and Archiving.


    Title: Animation III: 2D and 3D

    Credits: 05 Credits

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    This module builds on the knowledge acquired in Animation II to facilitate learners in the creation of an industry-standard showreel that showcases the technical and creative factors central to the creation of convincing 2D and 3D character animation. It will include traditional animated sequences and techniques using original character designs. This show reel of work should cover all the basics required to apply for entry level vacancies at animation studios.

     


    Title: Professional Development

    Credits: 05 Credits

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    This module is designed to enable students to develop personal skills that can be used and applied effectively in the professional context. There will be a particular focus on professional career skills including CV writing and Interview techniques. This is a very interactive and application based module so an 80% attendance level is required from students.


    Title: Game Level Design II: Practical Level Design

    Credits: 05 Credits

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    This module builds on the knowledge acquired in Game Level Design 1 to facilitate learners in the creation of industry standard game levels that showcase both the technical and creative factors central to the creation of convincing gameplay and immersive experiences.

    It will include practical design and workflow methodologies with an emphasis on level design, game play systems and mechanics.

    This module explores areas related to development such as prototyping, play testing and QA. It also takes a deeper investigation into analytics such as metrics and hypotheses setting and testing.


    Title: Game Engines II

    Credits: 05 Credits

    read more »

    The emphasis of Game Engines II is on the integration of game assets and scripting to implement compelling game mechanics. The module also examines the deployed of games to a range of devices (e.g. PC, game consoles, mobile, tablets) and the utilisation of the hardware and sensor capabilities of such devices (e.g. game controllers, accelerometers, touch screens).


    Title: 3d Modelling III

    Credits: 05 Credits

    read more »

    The aim of this module is to further the learners experience required for the modelling of high quality 3d models for use in the entertainment industries. This module will focus on developing the learner's understanding of modelling and managing large scale complex environments.

    The learner will be introduced to the technical and aesthetic considerations required for the creation of high detailed and realistic 3d environments. The ultimate goal of this module is introduce methodologies and techniques that will not only allow the learner to create beautifully detailed worlds but to do so in a way that is optimized efficient and flexible enough to be art directable.


    Title: Materials and Lighting II

    Credits: 05 Credits

    read more »

    This module builds on the knowledge acquired in Materials and Lighting I to facilitate learners in the creation of industry standard lighting scenes that showcase both the technical and creative factors central to the creation of convincing and artistically pleasing lighting scenes.

    The aim of this module is to broaden the learners understanding of the core elements and techniques required for the lighting, shading and rendering of 3d scenes models for use in the entertainment industries.

    It will include practical design and workflow methodologies for the creation of aesthetically pleasing and technically efficient lighting scenarios.


    Title: Compositing & Pre-Visualization

    Credits: 05 Credits

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    This course is an introduction to compositing. Learners work with text, image, audio, and motion to create short communication pieces. Projects include research, historical, process, and technical components. the module focuses on convincing special effects, effective storytelling and attractive visual communication. The major outcome is a practical understanding of the production and creation of time-based design, both in the real and virtual worlds and the merging of each.


    Title: Narrative for Animation and Games

    Credits: 05 Credits

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    This course involves the development of critical skills in relation to film, animation and games. The learner will develop critical skills in trans-media analysis, narrative, aesthetics and authorship.

    It develops awareness and use of techniques for construction, critique and enhancement of narrative in relation to film, animation and games.

    Trans-media authorship (directorship, style, theme) and theory of narrative are introduced.


    Title: Employment Placement

    Credits: 05 Credits

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    To Set up and monitor workplacement for students.

    Students will engage in work placement for this element and as a result an 80% attendance is required to fulfill the requirements of the module.


  • Year 4

    Title: Major Games Project

    Credits: 30 Credits

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    This module is the culmination of the learner's four years of study. The learner will produce a substantial and original Game Art & Design based project in response to his or her own self initiated brief.


    Title: Interaction Design II

    Credits: 05 Credits

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    To provide learners with a fundamental knowledge of the processes and techniques used in indentifying user needs with regard to interactive products and establishing user requirements.


    Title: Computer Graphics Theory

    Credits: 05 Credits

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    The aim of this module is to broaden the learner's understanding of the core elements and techniques required for the creation of Computer Graphics for use in the entertainment industries.

    This module will focus on developing the learner's understanding of the underlying technical fundamentals that are required for creating computer graphics.

    The ultimate goal of this module is to to create artists that are more than just "button pushers"  and introduce methods by which artist can understand why certain workflows and methodologies exist.  

     


    Title: Effects

    Credits: 05 Credits

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    To provide learners with fundamental skills and knowledge in the processes and techniques used for the creation of effects setup for recreating natural phenomena for use in the entertainment industries.

    This module will focus on developing the learner's understanding of the artistic and technical requirements to create flexible and efficient effects setups. The learner will be introduced to the technical and aesthetic considerations required for effects creation.

    The ultimate goal of this module is to introduce methods by which effects artist can create plan design and develop flexible, efficient and aesthetically pleasing effects setups.

    It will include practical design and workflow methodologies for the creation of aesthetically pleasing technically efficient, art direct able effects scenes.

    This module aims to:

    Give students a clear understanding of how to combine scientific, logical thinking and observational skills to create effective simulation and effects solutions.

    Instil a work practice based around goal oriented iteration rather than random experimentation and adherence to efficient workflows.

    Make the student aware of the appropriate use of simulations and effects, taking into account complexity, rendering, time, and memory and resource overheads.


    Title: Media Psychology

    Credits: 05 Credits

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    This module explores the historical and contemporary context of media psychology then delves into a psychological and socio-linguist critique of media genres such as film, animation, documentaries, advertising and games. It culminates in the application of media psychology as learners create multimedia. 

     


    Title: Law, Copyright and Ethics

    Credits: 05 Credits

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     To synthesise the dichotomy of law, ethics and copyright protection in the global electronic environment and thereby enhance the ability of the learner to apply the logical process involved in legal reasoning to digital media.

     To enhance the students awareness of varying and differing global ethical considerations as they pertain to the digital environment.

    To analyse the effect of information technology and intellectual property law rights currently in operation in the Irish jurisdiction and furthermore, to critique the need for current and future European and International regulation of the legal environment as it applies to Information Technology.

    To encourage a diagnostic approach to the appreciation of law and its specific application to the emerging arena of the digital industry


    Title: Venture Management

    Credits: 05 Credits

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    To introduce students to the nature of enterprise development and the entrepreneurial process.

    To understand the start-up strategies and process for commencing a business.

    To examine the management processes involved in setting up, developing and controlling a new business.

    To examine the planning process and compilation of a detailed business plan.

     


Are there opportunities for further study?

Successful graduates of this programme are eligible for Level 9 and 10 postgraduate programmes within the institute or elsewhere.

What are the career prospects?

Graduates of this course have worked in the following positions:                      

• Game Artist
• Level Designer
• Game Designer
• Technical Game Designer
• 3D Modeller
• Environment Artist
• Character Artist