Title: Agile UX Project Management
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read more »The aim of this module is to allow students to use Agile UX approach to the iterative designing and develop a product and incrementally deliver improvement of features through team collaboration and customer feedback to build the correct product for the solution.
Title: Creative Coding 1
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read more »Creative Coding 1 introduces programming concepts to students. This module utilises a graphical environment to contextualise the application of programming.
Title: Creative Coding 2
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read more »Creative Coding 2 re-introduces fundamental programming constructs to students. Object orientated coding techniques are then covered in detail including the usage of classes, properties, methods and objects including object literals. Learners also explore the integration of complex media elements into projects such as audio, video and animation. Finally, learners are introduced to more complex input including the use of sound, camera and other devices for input.
Title: Critical and Design Thinking in UX
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read more »This module will equip students with critical thinking skills and an understanding of key sociological concepts informing the design and development of user experience in contemporary media. Students will be encouraged to observe and question design challenges from a range of perspectives such as Gender, Diversity, Access and Ability.in order to better Empathise with users Students will also be introduced to broader societal issues related to the Sustainable Development Goals and how these can be considered in the design process in order to better define the broader Context in which the user experience is set. This module will explore design thinking as a solution-based approach to solving problems. Students will be encouraged to understand the human needs involved, by re-framing design challenges in human-centric ways, by developing new Ideas and by adopting a hands-on approach in Prototyping and Testing. Students will develop their understanding of the five stages of design thinking in order to solve complex problems related to user experience that occur in contexts such as education, business, broader society and government.
Title: Digital Technology Fundamentals
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read more »This module aims to give learners a firm understanding of the fundamentals of computer architecture as commonly found in desktop computers, handheld devices and personal communicators and convergent devices. It also aims to equip the students with an understanding of how data is stored digitally and how data is compressed and transmitted over the Internet.
Title: Introduction To User Experience And Digital Product Design
Credits:
read more »The module provides learners with an introduction to the fields of User Experience and Digital Product Design and provides a context for key aspects of the overall programme over four years. It introduces key concepts such as the UX Design, UX Roles, the Product Development Life Cycle along with an introduction to common design frameworks. Digital Product Platforms are then introduced, and the concept of responsive design, accessible/equitable design and design sprints are presented. The latter stages of the module will require learners to engage and undertake in all stages of the UX Design Process in response to a digital product or service design brief. Depending on the brief and subsequent project requirements, learners will be introduced to and utilise appropriate UX methodologies and tools.
Title: Professional Culture and Communication
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read more »Professional Culture and Communication is an interactive workshop style module that will assist students in their transition to University life. It offers students the opportunity to explore the importance of culture (of both the University experience and their future work industry). This module will introduce students to relationship building as a key skill in their professional lives. In Professional Culture and Communication students will reflect and build interpersonal competence in terms of the various channels of communication including verbal, nonverbal, written and online. Students will learn and put into practice the essential components of a professional presentation.
Title: UI Design and Prototyping 1
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read more »In this module the learner builds on acquired visual literacy, critical thinking, creative thinking and interaction design skills, tools and methodologies to build high-fidelity interactive user interfaces that address user goals, technical constraints and are context aware.
Title: UX Design Studio 1
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read more »UX Design Studio 1 plans to provide learners with exposure to the UX Design process over the duration of a full academic term. It is intended that learners will apply UX knowledge and methodologies in the delivery of a UX project brief while also acquiring knowledge, understanding and practice of new UX principles and methodologies. Learners will apply and demonstrate UX knowledge across all stages of the UX design process, such as: Project Initiation, Discovery, Analyse & Define, Ideation, Design Validation.
Title: Visual Design
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read more »The aim of this module is to broaden the learner's understanding of the elements and principles in Visual Design in the context of UX and Digital Product Design.
Title: Visual Language
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read more »The aim of this module is to introduce the learner to the elements of Visual Language and Design Principles. Learners will develop, experiment and apply the use of space, image, type and colour to communicate ideas and information with clarity and effect.
Title: Web User Interface 1
Credits:
read more »Web User Interface 1 aims to provide the student with the necessary knowledge and skills to create standards compliant HTML content and to add styling using CSS and related libraries. The module will also give the student an understanding of the architecture and operation of the World Wide Web.