Title: 3D Modelling I - Introduction to Modelling for Animation
Credits: 5
read more »The aim of this module is to introduce the learner to the core techniques and terminology required for the modelling of high quality 3d scenes for use in the entertainment industries. This module will focus on developing the learner's understanding of the technical requirements to successful model a real world hard surface objects. The learner will be introduced to the technical and aesthetic considerations required for the creation of high quality 3d models for use in the entertainment industries
The ultimate goal of this module is to introduce methods by which modellers can create topologically efficient and aesthetically pleasing 3d models.
Title: Animation I: Basic Fundamentals
Credits: 5
read more »This module will introduce learners to the principles of animation and how to apply them to classical, 3D and 2D Tradigital animation processes. Using traditional animation drawing techniques, complemented by 2D Tradigital skills, learners apply the basic principles of animation and drawing through simple, object oriented assignments. Focus is on the fundamentals of the physics of motion and how they apply to simple objects in the 'real' world.
The animation industry now relies on multiple tools in the production process. Learners explore the interfaces, controls and general techniques of multiple software programs in the creation of animated projects.
Title: Animation II: Body Mechanics
Credits: 5
read more »This module builds on the knowledge acquired in Animation I: Basic Fundamentals to focus on the technical and aesthetic factors central to the creation of convincing 2D character animation beginning with body mechanics.
Learners further develop the principles of animation to a higher level. Studies include animation of more complex actions. Body mechanics and action analysis are emphasized to raise the learners' observation skills and understanding of complex movement.
Title: Audio Storytelling
Credits: 5
read more »The aim of this module is to introduce learners to digital audio systems and to give them the understanding of the principles and practice of audio creativity, recording and mixing which is required to create high quality audio content for digital media video, animation and applications.
Title: Drawing Principles I
Credits: 5
read more »Introduces drawing fundamentals through visual observation, communication and expression.
Learners will get an introduction to anatomy, proportion, gesture and form through life drawing.
They will also get an introduction to drawing principles such as perspective, form, structure, composition, line and value through both observational drawing and research based design projects.
Title: Drawing Principles II
Credits: 5
read more »Building on the fundamentals of drawing covered in Drawing Principals 1, learners will further explore anatomy, proportion, gesture and form through life drawing
They will further learn to utilize drawing principals such as perspective, form, structure, composition, line and value.
Drawings will be derived from both observational studies and research based design projects, and demonstrate a competent use of drawing principals.
Title: Interactive Programming I
Credits: 5
read more »Interactive Programming I introduces programming concepts to students. This module utilises graphical objects to contextualise the application of programming in a digital media environment.
Title: Interpersonal Development
Credits: 5
read more »Interpersonal Development is an interactive, workshop-style module that helps students develop their personal effectiveness. Core components include; learning styles, interpersonal psychology, effective communication and professional presentations.
Title: Multimedia Technology
Credits: 5
read more »This module aims to give learners a firm understanding of the fundamentals of computer architecture, network architecture, web architecture and multimedia file storage formats.
Title: Visual Communications I
Credits: 5
read more »The aim of this module is to introduce the learner to the elements within Visual Communications.
Title: Visual Communications II
Credits: 5
read more »The aim of this module is to broaden the learner's understanding of the elements within Visual Communications.
Title: Visual Storytelling for Animation and Games
Credits: 5
read more »The aim of this module is to introduce the learner to the elements within Visual Storytelling for Animation and Games. Learners will develop a balance of creative and technical skills in producing original story content building on a basic understanding of narrative, visual design and film language. Its secondary aim is to give learners an understanding of the procedures involved in animation, gaming and film pre‑production to create storyboards.