Title: 3d Modelling I - Props for Games
Credits: 5
read more »The aim of this module is to introduce the learner to the core techniques and terminology required for the modelling of high quality 3d scenes for use in the entertainment industries. This module will focus on developing the learner's understanding of the technical requirements to successful model real world hard surface objects. The learner will be introduced to the technical and aesthetic considerations required for the creation of high quality 3d models for use in the entertainment industries.
The ultimate goal of this module is to introduce methods by which modelers can create topologically efficient and aesthetically pleasing 3d models.
Title: Animation I for Games
Credits: 5
read more »This module will introduce learners to the principles of animation and how to apply them to classical, 3Dand 2D Traditional animation processes. Using traditional animation drawing techniques, complemented by 2D Traditional skills, learners apply the basic principles of animation and drawing through simple, object-oriented assignments. Focus is on the fundamentals of the physics of motion and how they apply to simple objects in the 'real' world. The games industry now relies on multiple tools in the production process. Learners explore the interfaces, controls and general techniques of multiple software programs in the creation of animated projects.
Title: Audio Storytelling
Credits: 5
read more »The aim of this module is to introduce learners to modern computer audio systems and to give them the understanding of the principles and practice of audio creativity, recording and mixing which is required to create high−quality audio content for multimedia video, animation and applications.
Title: Drawing Principles I
Credits: 5
read more »Introduces the fundamentals of visual observation through 2D drawing and 3D modelling. Learners will explore the science of anatomy, proportion and form through life drawing and sculpting with clay. They will also get a good grounding in drawing with perspective to create backgrounds and layouts in Drawing Principles II.
Title: Drawing Principles II
Credits: 5
read more »Building on the basic skills gained in Drawing Principles I, the learner develops an advanced understanding of shape, form, movement, mood and composition through studio tutorials as well as field trips. They also explore techniques of model-making for claymation incorporating modelling techniques.
Title: Gaming Fundamentals
Credits: 5
read more »The aim of this module is to introduce the learner to fundamental gaming concepts. The learner will explore the vernacular of game design and examine key game elements, styles and genres.
The module will focus on developing the learners appreciation and understanding of game design. Using game design theory, analysis, physical prototyping, playtesting, and iteration learners will translate game ideas, themes, and metaphors into gameplay.
Title: Interactive Programming I
Credits: 5
read more »Interactive Programming I introduces programming concepts to students. This module utilises graphical objects to contextualise the application of programming in a multimedia environment.
Title: Interpersonal Development
Credits: 5
read more »Interpersonal Development is an interactive, workshop-style module that helps students develop their personal effectiveness. Core components include; learning styles, effective communication and professional presentations.
Title: Multimedia Technology
Credits: 5
read more »This module aims to give learners a firm understanding of the fundamentals of computer architecture as commonly found in desktop computers, handheld devices and personal communicators and convergent devices.
Title: Visual Communication I
Credits: 10
read more »The aim of this module is to introduce the learner to the fundamental techniques and terminology required for communication using visual language.
This module will focus on developing the learner's understanding of the aesthetic and technical requirements to successful plan design and develop high quality visual imagery that is technically correct, appealing and succinct.
By understanding the mechanisms and technologies involved in image creation, students can gain an appreciation of how such processes can be used to create visually striking imagery. This will provide a solid visual foundation on which the learner will be able to build upon when creating more technically complex visual work in later modules.
Title: Interactive Fiction for Games
Credits: 5
read more »The aim of this module is to introduce the learner to the elements of building creative and compelling narratives within the non-linear world of a game.
Learners will develop a balance of creative and technical skills in producing original story content building on an understanding of narrative, for non-linear game language.
Worlds will be constructed from words and simple scripts and will serve as a gateway into the world of game development for the non-technical artists or non-coder.