Skip to main content

BSc in Game Art & Design

Course Code: LC516




3 Years


Art & Design

CAO Points


Course Type

Direct Entry



The Level 7 programme in Game Art & Design seeks to produce creative graduates for the games industry. The successful development of games requires a combination of business, information technology and creative skills and expertise. This programme targets the creative needs of the games industry by producing graduates who can develop high quality game content, design game levels and work with industry leading content creation tools, scripting languages and game engines.

What are the entry requirements?

Applicants must have 5 O6/H7 grades or higher at Ordinary Level in 5 Leaving Certificate subjects, 2 of these subjects must be Mathematics and a Language (English or Irish). A Portfolio is required. Applicants will be accepted to this course based on a combination of Leaving Certificate/QQI FET/FETAC results and Portfolio Assessment. The Portfolio will be scored out of 600 with a minimum score of 240 required to pass. Applicants presenting QQI FET/FETAC qualifications must hold a Full Level 5 Award totalling 120 credits. Applicants presenting qualifications other than those mentioned above will be assessed on an individual basis. 

Mature Applicants (i.e., over 23) are exempt from the normal entry requirements but will be obliged to successfully complete the Portfolio requirement. 

Who can I contact?

What modules will I study?

Year 1    

Multimedia Technology, Audio Storytelling, Interpersonal Development, Visual Communication I, Interactive Fiction for Games, Drawing Principles I, Gaming Fundamentals, Interactive Programming I, 3d Modelling I – Props for Games, Animation I for Games , Drawing Principles II. 

Year 2    

Concept Art, Interaction Design for Games, 2D Asset Creation, Interactive Programming II, Game Design I: Fundamentals of Game Design , Game Engines I, Game Level Design I: Fundamentals of Level Design, Effective Teamwork, Materials and Lighting for Games, 3D Modelling II – Characters and Creatures for Games, Animation II for Games, Rigging for Games. 

Year 3    

Virtual Reality, Professional Development, Game Engines II, Management of Digital Media Projects, Game Design and Production, Employment Placement, Modelling, Texturing and Lighting Game Environments, Designing Game Projects, Scripting and digital tool creation for Technical Directors, Animation III for Games.

Are there opportunities for further study?

Graduates will be able to progress to the Level 8 B.Sc. (Hons) in Game Art & Design, or equivalent (subject to availability).

What are the career prospects?

Graduates will have exciting opportunities in areas such as Game Design, Animation for Games, Concept Design, Creature/Character Modelling for Games, Environment Design and many others.

More Information

The programme is suited to individuals with an artistic ability who wish to work in the games industry as game artists, content creators and designers by combining their artistic creativity with technical know-how.