Title: Animation 2.1 - Principles
Credits:
read more »Students are introduced to the fundamentals and principles of traditional animation skills, techniques, and processes, through a range of assignments. These assignments are designed to build student confidence in drawing, design skills, technical understanding and application processes used in animating.
Title: Animation 2.2 - Skills
Credits:
read more »Students continue to develop their animation skills further, bringing believability to their characters through facial expressions, emotion, and dialogue. Planning actions and references for more complex animations are encouraged here, prior to moving into the digital realm.
Title: Digital 2.1 - Drawing for Animation
Credits:
read more »The presentation of animation and motion design concepts such as characters, layouts and backgrounds must be professionally presented, and to industry standards. This is achieved by excellent digital drawing skills, a comprehensive knowledge of digital painting and rendering techniques, in the making and creation of all aspects of preproduction material.
Title: Digital 2.2 - Illustration for Motion
Credits:
read more »Illustration in motion promotes the creation of visual language and patterns. Students are encouraged to engage with shape, character & form, and to prepare eye catching content for motion sequences.
Title: Figure Drawing 2.1 - Fundamentals
Credits:
read more »Students acquire the skill of drawing the human body and mastering its line, shape, and depth. Understanding the basic proportions of the human body i.e., male, female, adult, and child proportions etc., and how all the parts relate to each other. Drawing a live model in 3D form, grasping measurements, center line and line of action etc. Learning to draw the head, torso, legs, arms, hands, and feet accurately, with the correct placing of drawings on the ground plane.
Title: Figure Drawing 2.2 - Acting
Credits:
read more »Students acquire the skill of drawing the human body in various poses that show, actions, reactions, and gestures, that define a character and/or expresses an anticipated forthcoming event or action without facial features. For example, drawing key poses of characters in pursuit of an objective while overcoming an obstacle. Drawing characters having conflict with their situation. Drawing characters expressing emotion to other characters or to their surroundings or environment etc., such as Love, danger, excitement, anxiety, fear, planning and scheming etc. without the use of facial expressions.
Title: Motion Design 2.1 - Principles
Credits:
read more »The defining quality of motion design is change that happens over time. Students are provided with the opportunity to play with qualities of rhythm and time. They are introduced to time-based media and the principles of motion design.
Title: Motion Design 2.2 - Design
Credits:
read more »Students will be taught how to design and create effective compositions and how to translate those into motion sequences.
Title: Stop-Motion 2.1 – Basic (2D)
Credits:
read more »Students are introduced to Object Motion, Pixilation and Cut-Out animation concepts and techniques. They apply animation principles such as timing, slow in and slow out, follow through and overlapping actions, using various mediums.
Title: Stop-Motion 2.2 - Intermediate (2.5D & 3D)
Credits:
read more »Students use more sophisticated processes and materials in Cut-Out, Silhouette and Claymation animations. Further principles and techniques of animation and motion design are applied as materials change. These include, staging, appeal, squash and stretch, exaggeration, arcs, timing, lighting, multi-plane, and sound design.