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VFX for Film, TV & Animation (L9, 30 ECTS)

Status: Closed




8 Months


Art & Design

Start Date


Course Type

Flexible & Professional



This programme is designed to address the ICT skills demand for Computer Graphics for the TV, Film and Games industries. The growth of digital media distribution channels has seen an enormous increase in the demand for all forms of digital media.

The graduates of VFX for Film, TV & Animation will possess an advanced understanding of both the creative and technical processes involved in producing digital assets for 3D animation & visual effects for TV and feature film and related sectors such as the Computer Game and visualisation industries.

The purpose is to provide eligible applicants with a solid grounding in design and related disciplines at level 08 the opportunity to take part in a structured education programme that leads to a third level qualification on the National Framework of Qualification (NFQ) Level 9.

This is an industry focused course developed by ex industry professionals using industry standards tools and techniques. The overall aim is to take applicants with strong design and technology skillsets and produce graduates will have a range of advanced technical skills that make them highly employable across the television feature film media and creative technology industries.

What are the entry requirements?

Applicants must possess a primary honours degree or equivalent. A level 8 degree in either Animation, Visual Effects, Film Production, Art, Design, Multimedia, I.T., Technology or other cognate disciplines and according to the institutes RPL (required prior learning) policy.

A Level 7 undergraduate degree may also be considered, as long as the applicant is mature (over 25 years of age) and has significant experience in the sector and/or creative field. There should be significant evidence of prior industry experience or personal and/or creative development.

Recognition of Prior Experiential Learning (RPL) will be granted based on relevant experience and training in accordance with LIT's RPL policy.

The normal minimum qualifications entitling a student to be considered for admission are as follows:

Level 08 degree, 2:2 or above or equivalent from a Irish university, or comparable institution in an art, media or design or technology related field,


A professional qualification or diploma deemed to be equivalent to an Honours degree in an art, media or design field


Industry experience deemed to be equivalent to an Honours degree in a cognate discipline in accordance to the institutes RPL (required prior learning) policy . Candidates in this category will have to comply with the Institute's established procedures for non-standard entrants. A portfolio of relevant work or industry showreel will be required here.

Candidates are expected to present a digital portfolio of work and/or to detail their relevant experience with their initial application.

Exceptional well-qualified candidates from other disciplines may be considered at the discretion of an interviewing panel.

Who can I contact?

What modules will I study?

3D Content Creation

• Designing 3D props and environments 

• Creating Digital Characters

• Pipeline requirements, understanding where your work fits into the overall product

• Workflow considerations

• Design goal and methodologies, developing an eye for form and volume

• Automation


• A practical understanding of the building blocks of 2D Compositing

• A grounding in 2D pixel math operations, allowing under the bonnet manipulation of images

• Developing a cinematographer’s eye

• Dissect what makes a shot look right and visually coherent

• Manipulating colour and light

Entertainment & Media

• Defining client and project goals

• Production pipelines from script to shoot to post to distribution

• Understanding job roles and expectations on digital projects

• Management of Work placement components

• The pros and cons of Freelancing

• Case studies of Animation Visual Effects and digital media industries

• Entrepreneurship

  • Year 1

    Title: 3D Content Creation

    Credits: 10 Credits

    read more »

    This module facilitate learners in the creation of industry standard modelled textured and lit scenes that showcase both the technical and creative factors central to the creation of convincing and artistically pleasing shots and sequences.

    The aim of this module is to broaden the learners to explore the advanced techniques required for the modelling, texturing, lighting, shading and rendering of 3d scenes models for use in the entertainment industries.
    The ultimate goal of this module is introduce methodologies and techniques that will not only allow the learner to create beautifully detailed 3D assets but to do so in a way that is optimized efficient and flexible enough to satisfy the script the art director and directors criteria.

    Title: Compositing for 3D Animation, & Visual Effects

    Credits: 10 Credits

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    Compositing is where a variety of disparate elements are brought together into a visually cohesive whole. As such the composite is the destination of a range of assets. Even when the result is not intended to be photo real, it is vital that the final image is cohesive and seamless so evidence of its construction does not detract from story or meaning.

    Compositing work is often complex, requiring a keen artistic eye and technical problem solving skills.
    Learners will develop their understanding of Image manipulation math, and multi pass lighting.

    The learner progress’ through the module accumulating techniques, from the efficient design of project set-ups and flexible reusable templates, building flow graphs to anticipate changes as they might be guided by an art director, compositing supervisor or director.

    The ultimate goal of this module is to allow learners to develop methods by which they can create technically and aesthetically excellent sequences of composited imagery.

    Module Aims

    Give students a grounding in 2D pixel math operations, allowing for more advanced under the bonnet manipulation of images. This instills in students a practical understanding of the building blocks of 2D Compositing.

    Learners will explore and develop their ability to make artistic judgments, and work within contexts of ambiguity, uncertainty and unfamiliarity. They are encouraged to understand and appreciate that compositing as part of a larger visual language and is closely related to cinematography, photography, fine art, lighting and colour.

    Encourage students to dissect what makes a shot look right and visually coherent.

    Using a broad range for enhanced skills learners are able to address specific feedback notes

    Conduct informed research into the pipeline requirements of project.
    They will develop example of demo reel quality work that best express their compositing skillsets.

    Title: The Entertainment and Media Industries

    Credits: 10 Credits

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    In this module we will look at creative project from the viewpoint of a producer. Digital creative projects are notoriously difficult to deliver on time and on budget. We look at issues of how to plan and schedule a project according to the resources available, including, by identifying inputs/output requirements, asset management, workflows, artists strengths/weakness, and asset/time tracking, bidding, budgeting and timescale.

    We encourage learners to critical analyse the methodologies of funding models and how projects are bid for and budgeted, the growth of a global entertainment market, work conditions, freelance or contract, tax subsidies outsourcing and other issues that are relevant in the industry currently. This module also explores and identifies work placement opportunities including opportunities within learners current workplace.

Are there opportunities for further study?

Postgraduate Diploma in Science in Advanced Media Technologies 


More Information

This programme will commence 18th January 2021 and run until 30th June 2021
This programme will be delivered part-time between LIT Limerick and LIT Clonmel (TBC)
30% classroom & 70% online
Each module will commence with a number of classroom sessions/tutorials and then move to online delivery (MSTeams/Moodle/Zoom)
All continuous assessment - no final exam



Please be aware that video and photography content on this website was produced prior to COVID-19